Magische Uitrusting

Deze pagina bevat een omschrijving van alle magische objecten die de avonturiers hebben bemachtigd.


  • Ring of Evasion
    Requires Attunement

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

  • Ring of Protection
    Requires Attunement

You gain a +1 bonus to AC and saving throws while wearing this ring.

  • Ring of Regeneration
    Requires Attunement

While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.


  • Klief

Full weapon damage versus plantmonsters and wooden objects

Magische Uitrusting

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